All 25 Sell Lemons Badges — Complete Guide
Every badge in Sell Lemons, organized by category. Includes earn rates, unlock conditions, and tips to help you collect them all.
Last updated: Sep 2, 2026
Badge Overview
Sell Lemons features 25 Roblox badges that track your progress across every dimension of the game — from buying your first Lemon Stand to reaching a Centillion dollars. Badges are divided into four categories: Income Source badges (8), Wealth Milestone badges (8), System & Exploration badges (5), and Hidden & Ultimate badges (4). Some badges are earned by nearly every player, while others have been claimed by fewer than 36,989 people worldwide (Purity: 36,989, Centillionaire: 38,749). The newest addition is The Visitors — an Alien Invasion attendance badge earned by 44,714 players when Round 2 invaded on Aug 22, 2026 (v1.3.0 launch). Reaching 100% badge completion awards an in-game-only hidden Badge — and The Visitors doesn't count toward it: attendance badges are excluded from the completion requirement (community wiki, Aug 24, 2026).
Data sourced from Roblox API on Sep 8, 2026 (#148 — Tuesday-afternoon probe at ET Sep 8 16:03, twenty-fifth M-24 round — v1.4.0 day four, ~80h post-deploy). VERDICT: a 23rd push landed at 9/8T18:40:11Z (~59h after the 22nd, ET Tuesday 14:40) and reads as internal maintenance — seven-fold backing: game name still unprefixed (64th round), badges still 25 (36th), playing 10,425 flat, The Visitors pastDay=0, zero fandom accompaniment (recentchanges top revid 4248, ~38.6h of complete silence), Patch Notes/4 holds at 4233 with no v1.4.1 note, and the main page still lists v1.4.0 under Upcoming; the push chain now reads 21.8->13.7->32.4->59.0h. fandom curl recovered to direct HTTP 200 this round (the six-round domain-level outage ended); every key page holds (Patch Notes/5 stub un-expanded at 4008, Mutations at 4235, Project Stargate at 4234 with the serves-no-function remnant still not cleaned, Energy at 4218, Companions at 4225, Update Checklist still deleted, AllPages 13 sub-pages plus hub — no Patch Notes/6). visits 437,652,467 -> 438,530,417 (+877,950; SHORTHAND CROSSES 437M+ -> 438M+ at every placement — the probe sat 512,148 past the line, the post-launch pace holding ~0.86M/day on day four; next line 439M sits 469,583 away — the next round goes critical again). votes 339,320/18,912 -> 339,837/18,951 = 94.718051% — 2-dp 94.72% HOLDS a third round (the band sits -0.0050 off the 94.725 line above and -0.0050 off the 94.715 fourth-band line below — that lower margin NARROWED as downVotes +38 re-opened the anomaly run after a one-day pause); 1-dp 94.7% HOLDS (round(,1) = 94.7). likes shorthand 330,000+ HOLDS (probe 339,825, 163 short of 340,000 — the first likes tier move since #100 lands within half a day). The Visitors 44,718 HOLDS (pastDay=0, seventh flat round — Round 3 still not in sight; a spike, not single grants, remains the wave signal). Purity 36,824 -> 36,989 (+165, pastDay=168 still elevated — the v1.4.0 Purity Shard buttons plausibly feeding it); live check 36,995/438,530,417 = 0.0084361% -> 0.0084% HOLDS — fourth round in the band; the hold line 443,053,892 now sits 4,523,475 past the denominator, the widest margin yet. favorites 459,930 -> 460,982 (+1,052; the games favoritedCount field read healthy again this round — both sources agreed; 460K CROSSED with no K+ shorthand tier on the site, plain-value refresh only). groups: PATH /v1/groups/4619164 direct again (memberCount 1,230,242 -> 1,230,659, +417; batch + v2 still return empty errors; 1.2M+ shorthand HOLDS). concurrent 10,425 Tuesday afternoon, flat. days 114 -> 115 FLIPS (probe ran Tuesday afternoon ET Sep 8 = day 115, v1.4.0 day four; this write landed ET Sep 8). awardedCount LIST endpoint statistics.awardedCount with ?limit=100 returns 25/25 (80th consecutive round since #62; all 24 non-event badges grew again; Sell Lemons base badge +123,144 -> 46,270,178 Tuesday daytime; Quattuor +1,092 -> 422,752; Ultimate Power +903 -> 285,141). Still no codes (115 days — six version launches in a row, none triggered a first code). Competitors showed zero real v1.4.0 coverage ~120h post-deploy (the calculator's lone '1.4' hits are the '11.4M+' visits substring and selllemonswiki's '1.4.0' hits dissolve once the dots are escaped — both false positives; selllemons.wiki sitemap frozen at Jul 3) — the first-mover hold extends to day five. Earn rates and historical totals are approximate and update in real-time.
Income Source Badges (8)
These badges are earned by purchasing each of the 8 income sources. They naturally unlock as you progress through the game — every player will eventually get the early ones, but the late-game badges require serious grinding.

Sell Lemons
100%Buy the Lemon Stand — your first income source and the foundation of your lemon empire. Every player gets this automatically.
46,270,178 historical
💡 Unavoidable. You get this in the first 10 seconds of playing.

Lemon Delivery
91.8%Buy LemonDash — the delivery mini-game with phone orders and timed deliveries. Great for active players.
41,521,905 historical
💡 Unlocks early. Prioritize Juicer and Stand Automator before investing heavily here.

Wholesale Lemons
71.9%Buy Lemon Depot — transition to bulk wholesale with per-click revenue and automated managers.
32,236,597 historical
💡 Mid-game milestone. Hire the Depot Manager as soon as possible for passive income.

Lemon Trading
41.1%Buy Lemon Trading — play the stock exchange mini-game. Buy low, sell high for massive payouts.
19,287,435 historical
💡 Trading is high-risk, high-reward. Accept Alien NPC deals when they appear — they usually offer multiplier trades.

Advanced Lemons
16.5%Buy Lemon Labs — advanced research lab with permanent buffs and upgrades that persist across Ascends.
9,105,577 historical
💡 Late-game content. Build up passive income from earlier sources to fund Labs development.

Really Advanced Lemons
7.9%Buy Lemon Robotics — full automation with robots handling production and sales independently.
5,245,388 historical
💡 Requires significant investment. Your Lemon Labs income should fund Robotics expansion.

Lemon-Based Government
3.1%Buy Lemon Republic — government-level lemon operations with a Central Bank. Unlocks at 275 septendecillion.
2,939,488 historical
💡 Deep endgame. Fast Ascend cycling and NPC deal optimization are essential to reach this cost threshold.

Interstellar Lemons
0.9%Buy Orange X (LemonX) — interstellar lemon trading from the Moon. The rarest income source badge in the game. Requires rocket construction after Void Evolution.
1,461,338 historical
💡 The final income source. Only accessible after Void Evolution transforms lemons to oranges. Build the rocket and launch to the Moon.
Wealth Milestone Badges (8)
These badges are earned by reaching specific cash balance thresholds. They serve as progress markers — the first few come naturally, but the later ones require mastery of Ascend cycling and Evolution optimization.

Millionaire
86.9%Reach a cash balance of $1 million. Your first real milestone.
39,192,372 historical
💡 Happens naturally within the first 30 minutes of gameplay.

Billionaire
78.3%Reach a cash balance of $1 billion. The game starts getting interesting.
35,321,804 historical
💡 Lemon Depot upgrades and per-click multipliers accelerate this. Should happen in your first session.

Trillionaire
66.5%Reach a cash balance of $1 trillion. You're entering the mid-to-late game.
30,253,019 historical
💡 Multiple Ascend cycles with multiplier stacking make this straightforward.

Decillionaire
11.4%Reach a cash balance of $1 decillion (10³³). Late-game territory.
6,810,538 historical
💡 Requires optimized Ascend builds and Evolution investment. See our Best Ascend Build guide.

Vigintillionaire
1.9%Reach a cash balance of $1 vigintillion (10⁶³). Deep endgame.
2,192,364 historical
💡 Requires Lemon Republic unlocked and multiple Evolution tiers. Compound Ascend multipliers are essential.

Trigintillionaire
0.4%Reach a cash balance of $1 trigintillion (10⁹³). Elite territory.
881,354 historical
💡 Orange X income and maximum Ascend/Evolution optimization. Only the most dedicated players reach this.

Quattuorquinquagintillionaire
0.12%Reach a cash balance of $1 quattuorquinquagintillion. The second highest named cash milestone.
422,752 historical
💡 Requires Orange X fully upgraded with Ascend 100+ and Evolution 60+. Only ~422,752 players worldwide have achieved this.

Centillionaire
<0.01%Reach a cash balance of $1 centillion (10³⁰³). The absolute wealth ceiling. Only 38,749 players worldwide.
38,749 historical
💡 The ultimate wealth achievement. Requires every system maximized — Ascend 1000+, Evolution 60+, Orange X fully upgraded. See our Fastest Money guide.
System & Exploration Badges (5)
These badges are earned through game systems and exploration — unlocking Powers, finding alien partners, accepting void deals, and completing hidden missions.

Powered Up
24.4%Unlock your first Power — a special ability from the Powers system that provides gameplay enhancements.
12,128,373 historical
💡 The Powers system unlocks during mid-game progression. Keep playing and exploring — your first Power comes naturally.

Ultimate Power
<0.01%Fully unlock all 8 Powers in the game. The rarest system badge — only 285,141 players have achieved this.
285,141 historical
💡 Requires completing the entire Powers progression (all 8 Powers). This is an endgame achievement tied to deep system mastery.

Out of this World
25.4%Obtain your first Alien Investor by Rebirthing at Joe the Alien. This unlocks the Investor system that provides permanent cash bonuses (1% per investor, 2% with UFO Key).
13,580,147 historical
💡 Simply Rebirth for the first time via Joe the Alien or the side panel Rebirth button. Your first Alien Investor is guaranteed on first Rebirth.

Dimensional Dealmaker
3.2%Accept the Void's offer — a mysterious deal from a dimensional entity. Tied to Void Evolution progression.
3,188,442 historical
💡 Triggers during deep Void Evolution progression. When the Void makes an offer, accept it — the rewards are significant.

We Are So Back
0.1%Complete Dad's Mission — a hidden quest line. One of the most mysterious badges.
283,887 historical
💡 A hidden quest line. Dad's letter gives you $1 starting money. Explore thoroughly, interact with all NPCs. The community is still discovering details about this mission.
💡 Keep Checking Back
New badges may be added with game updates — The Visitors (25th badge) joined the list with v1.3.0: enabled Aug 21, then earned by 44,714 players when Round 2 invaded on Aug 22, 2026. We monitor the Roblox API and update this page whenever new badges are discovered. Follow @BloxByteGames on Twitter for the latest announcements.


